Demonstration Sports

CM Games 2024 Demonstration Sports

Demonstration Sports - TBC

Watch this Space for Demo Sports

Just like the Olympics, Demonstration Sports (or exhibition sports) will also feature at the CM Games 2024. These sports are played to promote the game itself and give participants a chance to try them out rather than as part of a standard medal competition. The aim of the event is to provide an enjoyable experience for all participants. The two sports demonstrated will be:

  • Sport 1 – To Be Confirmed – Watch this Space.
  • Sport 2 – To Be Confirmed – Watch this Space.

The CM Games is committed to ensuring the values of manaakitanga and whanaungatanga are upheld at all times. It is an expectation all participants will show respect for one another, respect for the rules of the game and respect for the kaupapa of our event.

Sport-related queries and/or concerns relating to each sport are made to the individual sport's Technical Commissioner. Only the coach/school representative may approach the Technical Commissioner. The Technical Commissioner’s decision is final.

‘Manaaki te katoa - be kind to all’

Mass Sport Trust

Sport 1 Rules - To Be Updated

Markers/Cones may be placed on four corners of the outside lines.

Turbo Touch - Field of Play

The TAP starts and restarts all parts of play. An incorrect TAP will result in a change of possession. To perform a TAP:

  • Ball must be placed on the ground within 2 metres of where the play stopped or in the TAP START ZONE at the centre back of the TOUCHDOWN ZONE
  • Ball must be released from both hands
  • Ball is tapped with either foot a distance of not more than 1 metre
  • Ball must be picked up cleanly

On ATTACK your ACTIVE ZONE is in play and cannot be entered into or scored in until it is called OPEN by the referee:

  • After a TAP, the ball must connect with two players before the ACTIVE ZONE is called OPEN (IE 2 passes or ‘flick-ons’)
  • You may pass the ball forwards, backwards, sideways and use any style of throwing or flicking to move the ball around
  • You have TWO chances to score. If the Defending team effects TWO touches on your team before you score then it is a change of possession
  • After a TOUCHDOWN is scored or a TOUCH made, you must restart play with a TAP. You have TWO seconds from the TAP until the defender can advance to make a TOUCH
  • When you hear the referee call USE IT, this indicates the TWO (or FIVE if tapping from the TAP START ZONE) seconds have passed & you can be touched
  • When restarting play in the TAP START ZONE after a TOUCHDOWN is scored, the TOUCHDOWN ZONE becomes a SAFEZONE for FIVE seconds where no Defending player may enter or they will be deemed to be OFFSIDE. Defenders may run through the SAFEZONE if the Attacking Team passes twice before five seconds is up therefore opening both the ACTIVE and the SAFE ZONES
  • If a ball is intercepted by a Defender, they are now on ATTACK and the ACTIVE ZONE is automatically OPEN therefore they may score
  • On DEFENCE you must TOUCH the attacking player carrying the ball to stop them from scoring
  • You cannot enter the ACTIVE ZONE until it is OPEN
  • You cannot interfere with any ATTACKING player who does not have the ball, this includes body blocking. This will result in a PENALTY being awarded
  • You cannot TOUCH or call a TOUCH on an ATTACKING player before they have caught the ball. The ball must be in contact with the players hands when the TOUCH is effected
  • If a DEFENDING player knocks down a ball possession stays with the ATTACKING team and the TOUCH count goes back to ZERO

A change of possession shall occur

  • After the SECOND TOUCH
  • After an incorrect TAP
  • When the ball goes to ground
  • When a TOUCHDOWN occurs
  • When there is a TOUCH and PASS
  • When the ball goes out of bounds
  • When an ATTACKING player enters the ACTIVE ZONE before it is OPEN
  • If an incorrect substitution is made
  • Whenever the referee indicates and / or there is a penalty infringement against the attacking team

Play is recommenced with a TAP

You are deemed OFFSIDE when

  • An ATTACKING or DEFENDING player enters the ACTIVE ZONE before it is OPEN
  • Playing the RESTRICTED version, you enter the ACTIVE ZONE at any time before the ball is grounded for a TOUCHDOWN.
  • A Defending player enters the SAFEZONE before the referee has called FIVE seconds or USE IT
  • A Defending player has not retired 2 METRES (radius) from a player or given the attacker 2 Seconds (referee’s perception of 2 seconds) and tried to or effected a TOUCH

To SCORE a TOUCHDOWN

  • A Touchdown can occur when the Touchdown zone is OPEN i.e. once the ball has been passed or flicked-on two times or intercepted by the Defending team
  • The ball must be placed on or into the ACTIVE ZONE
  • No TOUCHDOWN will be awarded if any body part of an attacker is inside the Touchdown zone before it is deemed OPEN

A FLICK ON is when an attacking player does not attempt to catch the ball but ‘Flicks’ it (bats it on) to another player. If the attacking player is simultaneously touched by a defender, the Touch WILL NOT count and play will continue.

Modifications may be made to the game to allow for player ability, age, venue, time, and game standard. All modifications must be authorised by Turbo Touch Ltd management and the controlling organisation.

  • RULINGS AROUND THE ACTIVE ZONE
    The game can be played with two separate rulings around the ACTIVE ZONE.

    • Standard – Predominantly used for Adult grades. You may stand in the Touchdown Zone after the ACTIVE ZONE has been opened but for no more than 2 seconds or it will be deemed to be ‘CAMPING’
    • Restricted – Predominantly used for Junior grades. No player is allowed to enter the ACTIVE ZONE at any time while the ball is in play. To score the ball must be placed in the ACTIVE ZONE before any part of the attacker makes contact with the ACTIVE ZONE.
  • TOUCHES – The Touch count can be increased to allow teams with lesser balls skills the chance to learn the game with longer possession
  • TIME – Length of game and half times
  • COURT/FIELD DIMENSIONS – Smaller overall dimensions can be used to meet the available playing area at the venue, however the TOUCHDOWN ZONE measurements must be in proportion to the new overall size to ensure there is still space to run around and jump over the ACTIVE ZONE without going out of the boundary lines
  • BOUNDARIES – Indoor facilities may have no boundaries and use of walls and nets may be used for deflections
  • DROPPED BALL OR BALL TO GROUND – Allowing Drop Balls to be counted as a Touch is an option for Junior, lesser skilled or beginner players

Sport 2 Rules - To Be Updated

  • The fields are obviously slightly smaller than a standard WFDF field
  • These will be marked with lines and cones
  • Please remain 3m away from the sideline during play to give the players a safe area
  • Games are 30 minutes long. At Time Cap (30 minutes), the horn will sound. FINISH THE PASS ONLY and that is the end of the game.
  • If finishing the pass results in a tie (ie the pass scored the level the game), play one more point to decide the outcome of the game
  • There is a half time break when the first teams reaches 7 points. Take two minutes for a rest, drink, huddle and then mirror the starting ends and team pulling from the beginning of the game
  • Teams can take one 2-minute time out per game
  • If in doubt, ask a field manager
  • There are 5 players per team on the field at any one time
  • Players may substitute between points as per the standard rules of Ultimate
  • Players may also substitute DURING a point. To substitute during a point, the player leaving the field must high-five the replacement player on the side-line at midfield
  • It is recommended that substitutions take place while the team is on offense so that you don’t leave an opponent unmarked
  • Players are encouraged to catch the pull when possible
  • Dropping the pull will not result in a turn-over
  • The pull cannot be advanced by hitting the disc forward instead of trying to catch it
  • The stall count is 10 as per the normal rules of Ultimate
  • Callaghan goals are counted as per the normal rules of Ultimate